public void CheckState(int health)
{
//Debug.Log("Current health: " + health);
if (health <= 50 && health > 25) heroWellBeing = WellBeing.NearFatal;
else if (health < 26) heroWellBeing = WellBeing.Fatal;
else heroWellBeing = WellBeing.Normal;
IndicateWellBeing();
}

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