public EnemyState ReturnState() { return _enemyState; }
public EnemyState ReturnState() { return _enemyState; }
bool (20) Color (1) ComboScriptableObject (1) ComboType (1) EnemyState (1) float (3) GameObject (3) IEnumerator (3) implicit operator (1) InputAction (1) InputActionMap (1) int (11) ItemScriptableObject (1) ItemType (1) List (2) Material (1) override bool (3) override void (1) private (90) protected (3) public (194) Sprite (2) string (5) Vector2 (1) Vector3 (2) void (221)
AudioManager.cs (14) BaseEnemyBehavior.cs (1) Boss.cs (17) BossBodyBehavior.cs (6) BossHead.cs (2) CardHolder.cs (10) CardInList.cs (5) CardListHolder.cs (6) CardTemplate.cs (6) Combo.cs (6) CreateGround.cs (3) Crow.cs (9) Draggable.cs (2) DropArea.cs (5) DroppedItem.cs (1) EnemyEnergy.cs (1) EquipArea.cs (5) GroundedForestBandit.cs (4) GroundedForestBanditEnergy.cs (9) HealthAndDeath.cs (4) HostileSpotSpawner.cs (1) Inventory.cs (22) InventoryBtn.cs (2) InventoryUIHandling.cs (3) Item.cs (16) Leaves.cs (2) MagicBtn.cs (2) MobHandler.cs (6) PlayerActionControls.cs (13) PlayerController.cs (71) PlayerEnergy.cs (2) Section.cs (3) SectionScriptableObject.cs (2) Slot.cs (3) TitleMenusHandler.cs (5) VectorMathHandler.cs (1) VideoController.cs (5) VineEnemy.cs (9) WalkBackForthBehavior.cs (2) WalkingEnemyController.cs (1)
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