AnyOfTheseAnimatorsActive()

private bool AnyOfTheseAnimatorsActive()
    {
        if (animator.GetBool("Mini Bomb Particle System") || animator.GetBool("Lightning Particle System") || animator.GetBool("Gold Shockwave Particle System"))
        {
            return true;
        }
        else
        {
            return false;
        }
    }


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