public void dieOnVine(string trig){
int t = 0;
foreach(string trigger in deathAnimators.triggers){
if(trigger == trig){
string runThis = deathAnimators.deaths.ElementAt(t);
runAssociatedEffect(trig, true);
animator.SetBool(runThis, true);
gameObject.layer = LayerMask.NameToLayer("Dying");
return;
}
t++;
}
}

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