ReceiveDamage()

public void ReceiveDamage(int damageToTake)
    {
        isDamage = true;
        isHealing = false;
        CurrentHealth = damageToTake;

        if (CurrentHealth <= 0)
        {
            GroundedForestBandit bRef = gameObject.GetComponent();
            MobHandler.EnemyHandler.MobVolumeChange(bRef.enemyID, -1);
            OnDeath.Invoke();
        }
    }


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