public void ReceiveDamage(int damageToTake)
{
isDamage = true;
isHealing = false;
CurrentHealth = damageToTake;
if (CurrentHealth <= 0)
{
GroundedForestBandit bRef = gameObject.GetComponent();
MobHandler.EnemyHandler.MobVolumeChange(bRef.enemyID, -1);
OnDeath.Invoke();
}
}

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