AddBranches()

Found in:

private void AddBranches(GameObject tree)
  {
      int branchAmt = Random.Range(1, 5);
      spawnedBranches = new GameObject[branchAmt];
      for (int j = 0; j < branchAmt; ++j)
      {
          int branchType = Random.Range(0, branches.Length);
          float branchRotation = Random.Range(-75f, 75f);
          float branchPosX = Random.Range(tree.transform.Find("left").position.x, tree.transform.Find("right").position.x);
          float branchPosY = Random.Range(tree.transform.Find("top").position.y, tree.transform.Find("bottom").position.y);
          GameObject branch = Instantiate(branches[branchType], new Vector3(branchPosX, branchPosY, 0), Quaternion.identity); //tree.transform
          float branchOverHalf = tree.transform.GetChild(1).position.x + ((tree.transform.GetChild(2).position.x - tree.transform.GetChild(1).position.x) / 2);
          float placeDiff = branch.transform.Find("attachHere").position.x - branch.transform.position.x;
          Vector3 placeBranch = branch.transform.position;

          if (branch.transform.position.x > branchOverHalf)
          {
              Vector3 flipBranch = branch.transform.localScale;
              placeBranch.x += placeDiff;
              branch.transform.position = placeBranch;
              flipBranch.x *= -1;
              branch.transform.localScale = flipBranch;
          }
          else
          {
              placeBranch.x -= placeDiff;
              branch.transform.position = placeBranch;
          }
          spawnedBranches[j] = branch;
          AddLeavesToBranches(branch);
      }

      Branch branchRef;

      for (int i = 0; i < spawnedBranches.Length; i++)
      {
          if (spawnedBranches[i] != null && i == 1)
          {
              //branchRef = null;
              //Random.InitState(23237);
              branchRef = spawnedBranches[i].GetComponent();
              branchRef.itemWithin = pickupItems[Random.Range(0, 11)];
          }
          else
          {
              //branchRef = null;
              //Random.InitState(23237);
              branchRef = spawnedBranches[i].GetComponent();
              branchRef.itemWithin = pickupItems[Random.Range(0, 11)];
          }
      }

  }


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