private void BecomeFrozen(string frozenLike)
{
if (gameObject.TryGetComponent(out WalkingEnemyController wec))
{
isFrozen = true;
wec.frozenState = frozenLike;
}
if (gameObject.TryGetComponent(out VineEnemy ve))
{
ve.frozen = true;
ve.dying = true;
ve.runCrystalDeath();
}
}

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