BecomeFrozen()

private void BecomeFrozen(string frozenLike)
    {

        if (gameObject.TryGetComponent(out WalkingEnemyController wec))
        {
            isFrozen = true;
            wec.frozenState = frozenLike;
        }
        if (gameObject.TryGetComponent(out VineEnemy ve))
        {
            ve.frozen = true;
            ve.dying = true;
            ve.runCrystalDeath();
        }
    }


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