ComboSlice()

private void ComboSlice(InputAction.CallbackContext context)
    {
        switch (clickCounter)
        {
            case 1:
                // first hit play sword anim 1, wait for a click in transition frames
                break;
            case 2:
                // second hit play sword anim 2, wait for a click in transition frames
                break;
            case 3:
                // first hit play sword anim 3, end combo and add some recovery frames
                break;
        }
    }


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