private void ComboSlice(InputAction.CallbackContext context)
{
switch (clickCounter)
{
case 1:
// first hit play sword anim 1, wait for a click in transition frames
break;
case 2:
// second hit play sword anim 2, wait for a click in transition frames
break;
case 3:
// first hit play sword anim 3, end combo and add some recovery frames
break;
}
}

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