public ItemType GetItemType(){
return itemScriptableObject.itemType;
}
public ItemType GetItemType(){
return itemScriptableObject.itemType;
}
bool (20) Color (1) ComboScriptableObject (1) ComboType (1) EnemyState (1) float (3) GameObject (3) IEnumerator (3) implicit operator (1) InputAction (1) InputActionMap (1) int (11) ItemScriptableObject (1) ItemType (1) List (2) Material (1) override bool (3) override void (1) private (90) protected (3) public (194) Sprite (2) string (5) Vector2 (1) Vector3 (2) void (221)
AudioManager.cs (14) BaseEnemyBehavior.cs (1) Boss.cs (17) BossBodyBehavior.cs (6) BossHead.cs (2) CardHolder.cs (10) CardInList.cs (5) CardListHolder.cs (6) CardTemplate.cs (6) Combo.cs (6) CreateGround.cs (3) Crow.cs (9) Draggable.cs (2) DropArea.cs (5) DroppedItem.cs (1) EnemyEnergy.cs (1) EquipArea.cs (5) GroundedForestBandit.cs (4) GroundedForestBanditEnergy.cs (9) HealthAndDeath.cs (4) HostileSpotSpawner.cs (1) Inventory.cs (22) InventoryBtn.cs (2) InventoryUIHandling.cs (3) Item.cs (16) Leaves.cs (2) MagicBtn.cs (2) MobHandler.cs (6) PlayerActionControls.cs (13) PlayerController.cs (71) PlayerEnergy.cs (2) Section.cs (3) SectionScriptableObject.cs (2) Slot.cs (3) TitleMenusHandler.cs (5) VectorMathHandler.cs (1) VideoController.cs (5) VineEnemy.cs (9) WalkBackForthBehavior.cs (2) WalkingEnemyController.cs (1)
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