isPersistant()

private bool isPersistant(Item item)
    {
        if (item.GetPrefab() == null)
        {
            endPersistant();
            return false;
        }
        else
        {
            if (item.GetPrefab().gameObject.TryGetComponent(out PresistantItem persistantItem))
            {
                return true;
            }
            else
            {
                endPersistant();
                return false;
            }
        }
    }


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