OnTriggerEnter2D()

private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.name != "World")
        {
            pickUpCollided++;
            //  Debug.Log("pickUPCollided");
            grabItem();
            toDestroy = other.gameObject;
            //Debug.Log(toDestroy);
        }
    }


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