playSecondPoisonState()

Found in:

public void playSecondPoisonState(){
      animator.SetBool("poisoned",false);
      animator.SetBool("poison2",true);
      animator.SetBool("poison3",false);
      StartCoroutine(AnimateRotationTowards(this.transform, Quaternion.identity, 1f));
      deathNotRan = false;
      poisonPlaying = true;
    }


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