populateRecipe()

Found in:

public void populateRecipe(ItemSpellScriptableObject spell){
      resetCard();

      button.SetActive(true);
      title.SetActive(true);

      background.GetComponent().color = new Color32(255,255,255,225);
      dotgo.GetComponent().color = new Color32(255,255,255,225);
      dialgo.GetComponent().color = new Color32(255,255,255,225);
      phasesgo.GetComponent().color = new Color32(255,255,255,225);
      flowerOfLifego.GetComponent().color = new Color32(255,255,255,225);

      combo1.GetComponent().transform.localScale = GetRatio(spell.items[0]);
      combo1.GetComponent().sprite = spell.items[0].icon;
      combo1.GetComponent().color = new Color32(255,255,255,255);

      combo2.GetComponent().transform.localScale = GetRatio(spell.items[1]);
      combo2.GetComponent().sprite = spell.items[1].icon;
      combo2.GetComponent().color = new Color32(255,255,255,255);

      item.GetComponent().transform.localScale = GetRatio(spell.created);
      item.GetComponent().sprite = spell.created.icon;
      item.GetComponent().color = new Color32(255,255,255,255);

      combo1.GetComponent().material = spell.items[0].material;
      combo2.GetComponent().material = spell.items[1].material;
      item.GetComponent().material = spell.created.material;

      itemName.GetComponent().text = spell.created.title;
      details.GetComponent().text = spell.created.details;

      backgroundColor.GetComponent().color = new Color32(255,255,255,255);
      backgroundColor.GetComponent().sprite = GetImage(spell.created.element.ToString(), "background");

      type.GetComponent().color = new Color32(255,255,255,255);
      type.GetComponent().sprite = GetImage(spell.created.element.ToString(), "element");

      cardType = "potion";
      open = false;
    }


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