public void ReturnOneItem(Item item){
foreach(Item invtry in itemList){
if(invtry.itemScriptableObject == item.itemScriptableObject){
int newAmt = invtry.amount += 1;
UpdateSlot(item.GetName(), newAmt, item);
UpdateEquipt(item, newAmt);
return;
}
}
itemList.Add(item);
AddSlot(item, 1);
}

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