runCrystalDeath()

Found in:

public void runCrystalDeath(){
      stopLooking = true;
      animator.SetBool("throwing", false);
      if(animator.GetBool("crystal") && canstrikeAgain){
        Debug.Log("runCrystalDeath 2nd hit");
        animator.SetBool("crystal", false);
        animator.SetBool("Crystal-shatter", true);
        HealthAndDeath handd = GetComponent();
        handd.runAssociatedEffect("Crystal-shatter", true);
      }
    }


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