public void runCrystalDeath(){
stopLooking = true;
animator.SetBool("throwing", false);
if(animator.GetBool("crystal") && canstrikeAgain){
Debug.Log("runCrystalDeath 2nd hit");
animator.SetBool("crystal", false);
animator.SetBool("Crystal-shatter", true);
HealthAndDeath handd = GetComponent();
handd.runAssociatedEffect("Crystal-shatter", true);
}
}

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