protected override bool RunHostileWeaponDetection()
{
throw new NotImplementedException();
}
protected override bool RunHostileWeaponDetection()
{
throw new NotImplementedException();
}
bool (20) Color (1) ComboScriptableObject (1) ComboType (1) EnemyState (1) float (3) GameObject (3) IEnumerator (3) implicit operator (1) InputAction (1) InputActionMap (1) int (11) ItemScriptableObject (1) ItemType (1) List (2) Material (1) override bool (3) override void (1) private (90) protected (3) public (194) Sprite (2) string (5) Vector2 (1) Vector3 (2) void (221)
AudioManager.cs (14) BaseEnemyBehavior.cs (1) Boss.cs (17) BossBodyBehavior.cs (6) BossHead.cs (2) CardHolder.cs (10) CardInList.cs (5) CardListHolder.cs (6) CardTemplate.cs (6) Combo.cs (6) CreateGround.cs (3) Crow.cs (9) Draggable.cs (2) DropArea.cs (5) DroppedItem.cs (1) EnemyEnergy.cs (1) EquipArea.cs (5) GroundedForestBandit.cs (4) GroundedForestBanditEnergy.cs (9) HealthAndDeath.cs (4) HostileSpotSpawner.cs (1) Inventory.cs (22) InventoryBtn.cs (2) InventoryUIHandling.cs (3) Item.cs (16) Leaves.cs (2) MagicBtn.cs (2) MobHandler.cs (6) PlayerActionControls.cs (13) PlayerController.cs (71) PlayerEnergy.cs (2) Section.cs (3) SectionScriptableObject.cs (2) Slot.cs (3) TitleMenusHandler.cs (5) VectorMathHandler.cs (1) VideoController.cs (5) VineEnemy.cs (9) WalkBackForthBehavior.cs (2) WalkingEnemyController.cs (1)
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