protected override bool RunPlayerDetection()
{
Collider2D[] colArray = Physics2D.OverlapCircleAll(transform.position, aggroRange);
foreach (Collider2D col in colArray)
{
if (col.gameObject.TryGetComponent(out PlayerController player))
{
currentTarget = player.gameObject;
Debug.Log("Found player");
return true;
}
}
return false;
}

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