public void SpotSpawn()
{
if (startSpawning)
{
BaseEnemyBehavior enemyBehavior = enemyPrefab.GetComponent();
if (enemyBehavior.SpawnConditions())
{
Instantiate(enemyPrefab, spawnSpot.position, Quaternion.identity);
}
}
else if (isBeginning)
{
}
}

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