public void AddHighElevationMob(Transform mobSpawnPoint, int mobID)
{
if (mobSpawnPoint == null | mobSpawns.Count >= 5 | mobID < 0) return;
mobSpawns.Add(mobSpawnPoint.gameObject);
enemyConcentrationDict[mobID] += 1;
Instantiate(SpawnMob(mobID), mobSpawnPoint.position, Quaternion.identity);
}

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