private GameObject SpawnMob(int mobType)
{
GameObject mobDummy = null;
if (mobType < enemyTypes.Count & mobType >= 0)
{
mobDummy = enemyTypes[mobType].gameObject;
}
return mobDummy;
}
private GameObject SpawnMob(int mobType)
{
GameObject mobDummy = null;
if (mobType < enemyTypes.Count & mobType >= 0)
{
mobDummy = enemyTypes[mobType].gameObject;
}
return mobDummy;
}
bool (20) Color (1) ComboScriptableObject (1) ComboType (1) EnemyState (1) float (3) GameObject (3) IEnumerator (3) implicit operator (1) InputAction (1) InputActionMap (1) int (11) ItemScriptableObject (1) ItemType (1) List (2) Material (1) override bool (3) override void (1) private (90) protected (3) public (194) Sprite (2) string (5) Vector2 (1) Vector3 (2) void (221)
AudioManager.cs (14) BaseEnemyBehavior.cs (1) Boss.cs (17) BossBodyBehavior.cs (6) BossHead.cs (2) CardHolder.cs (10) CardInList.cs (5) CardListHolder.cs (6) CardTemplate.cs (6) Combo.cs (6) CreateGround.cs (3) Crow.cs (9) Draggable.cs (2) DropArea.cs (5) DroppedItem.cs (1) EnemyEnergy.cs (1) EquipArea.cs (5) GroundedForestBandit.cs (4) GroundedForestBanditEnergy.cs (9) HealthAndDeath.cs (4) HostileSpotSpawner.cs (1) Inventory.cs (22) InventoryBtn.cs (2) InventoryUIHandling.cs (3) Item.cs (16) Leaves.cs (2) MagicBtn.cs (2) MobHandler.cs (6) PlayerActionControls.cs (13) PlayerController.cs (71) PlayerEnergy.cs (2) Section.cs (3) SectionScriptableObject.cs (2) Slot.cs (3) TitleMenusHandler.cs (5) VectorMathHandler.cs (1) VideoController.cs (5) VineEnemy.cs (9) WalkBackForthBehavior.cs (2) WalkingEnemyController.cs (1)
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