public Vector2 GetCurveInterpolation(Vector2 start, Vector2 end, float progression)
{
Vector2 linearCurveProgression = (1 - progression) * start + (progression) * end;
return linearCurveProgression;
}
public Vector2 GetCurveInterpolation(Vector2 start, Vector2 end, float progression)
{
Vector2 linearCurveProgression = (1 - progression) * start + (progression) * end;
return linearCurveProgression;
}
bool (20) Color (1) ComboScriptableObject (1) ComboType (1) EnemyState (1) float (3) GameObject (3) IEnumerator (3) implicit operator (1) InputAction (1) InputActionMap (1) int (11) ItemScriptableObject (1) ItemType (1) List (2) Material (1) override bool (3) override void (1) private (90) protected (3) public (194) Sprite (2) string (5) Vector2 (1) Vector3 (2) void (221)
AudioManager.cs (14) BaseEnemyBehavior.cs (1) Boss.cs (17) BossBodyBehavior.cs (6) BossHead.cs (2) CardHolder.cs (10) CardInList.cs (5) CardListHolder.cs (6) CardTemplate.cs (6) Combo.cs (6) CreateGround.cs (3) Crow.cs (9) Draggable.cs (2) DropArea.cs (5) DroppedItem.cs (1) EnemyEnergy.cs (1) EquipArea.cs (5) GroundedForestBandit.cs (4) GroundedForestBanditEnergy.cs (9) HealthAndDeath.cs (4) HostileSpotSpawner.cs (1) Inventory.cs (22) InventoryBtn.cs (2) InventoryUIHandling.cs (3) Item.cs (16) Leaves.cs (2) MagicBtn.cs (2) MobHandler.cs (6) PlayerActionControls.cs (13) PlayerController.cs (71) PlayerEnergy.cs (2) Section.cs (3) SectionScriptableObject.cs (2) Slot.cs (3) TitleMenusHandler.cs (5) VectorMathHandler.cs (1) VideoController.cs (5) VineEnemy.cs (9) WalkBackForthBehavior.cs (2) WalkingEnemyController.cs (1)
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