public void HaltControls()
{
Debug.Log("Reached Halt");
//isDying = true;
// playerInput.actions.FindActionMap(land.id).Disable();
Collider2D[] colArr = GetComponents();
rb2D.constraints = RigidbodyConstraints2D.FreezeAll;
foreach(Collider2D col in colArr)
{
col.enabled = false;
// Destroy(col);
}
playerInput.SwitchCurrentActionMap("PauseUI");
land.Disable();
//PickupPause();
}
