HaltControls()

public void HaltControls()
    {
        Debug.Log("Reached Halt");
        //isDying = true;
       // playerInput.actions.FindActionMap(land.id).Disable();
        Collider2D[] colArr = GetComponents();
        rb2D.constraints = RigidbodyConstraints2D.FreezeAll;

        foreach(Collider2D col in colArr)
        {
            col.enabled = false;
          //  Destroy(col);
            
        }
        playerInput.SwitchCurrentActionMap("PauseUI");
        land.Disable();
   
        //PickupPause();     
    }