public void UpdateUnknownSwordSlot(Item item){
for(int i = 0; i < allSlots; i++){
slot[i] = slotHolder.transform.GetChild(i).gameObject;
if(slot[i].GetComponent().fullItem.GetItemType() == Item.ItemType.Sword){
UpdatePersistantItem(item, i);
break;
}
}
}

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