UpdateUnknownSwordSlot()

Found in:

public void UpdateUnknownSwordSlot(Item item){
    for(int i = 0; i < allSlots; i++){
      slot[i] = slotHolder.transform.GetChild(i).gameObject;
      if(slot[i].GetComponent().fullItem.GetItemType() == Item.ItemType.Sword){
        UpdatePersistantItem(item, i);
        break;
      }
    }
  }


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